The Shadowlands
Deltora Quest 2: Deltora Shadowlands Series
Author: Emily Rodda
Illustrator: Marc McBride
Book 3 in the Deltora Quest 2: Deltora Shadowlands series
Pages: 256
Published: 2002
Age: 9+
Lief, Barda and Jasmine travel to the emerald isle of Keras. The Pipe is their only chance of saving the thousands of Deltorans enslaved in the Shadowlands, for it is said to be the only thing the Shadow Lord fears in his own domain. But can the Pipe be made whole? And if it can, will its ancient magic still prevail against the enemy's sorcery? Or are the companions walking into a trap? Lief, Barda and Jasmine are filled with doubts they move on, knowing that, whatever happens, their quest will end in the darkness and horror of the Shadowlands itself.
About the Deltora Quest 2: Deltora Shadowlands Series
Books in series order
- 1.The Cavern of Fear(2002)
- 2.The Isle of Illusion(2002)
- 3.The Shadowlands(2002)
Reading age: 8+ years
This series should be read in order.
The Deltora Quest is a collective title for three series of children's fantasy books with a continuing, classical quest storyline, comprised of: the Deltora Quest, Deltora Shadowlands, and Dragons of Deltora, also titled Deltora Quest 1, 2, and 3, respectively. Ideally, the three series should be read in order. The Deltora Quest uses riddles, a fast-paced narrative, and an epic setting to engage its readers. In most countries, the series is illustrated by Marc McBride.
In Deltora Shadowlands, Lief, Barda, and Jasmine venture beneath Deltora. There they encounter strange societies formed by the three original tribes of the Shadowlands, which long ago was a beautiful land, where the the Shadow Lord was supressed by the magic of the Pirran Pipe. The three adventurers convince each tribe to lend them their piece of the Pipe, with which Lief, Barda and Jasmine travel into the Shadowlands itself, in the hope of using the Pipe to combat the Shadow Lord's power, long enough to free a multitude of Deltoran slaves.

