Sir Thursday
Following their adventures in the Border Sea, Arthur and Leaf head for home. But only Leaf gets through the Front Door. Arthur is blocked because someone or something has assumed his identity and is taking over his life. Before Arthur can take action, he is drafted by Sir Thursday and forced to join the Glorious Army of the Architect. The Army has its headquarters in the Great Maze, a defensive area of the House. Half of the Maze has already been dissolved by Nothing, and hordes of Nithlings emerge regularly to attack the rest. If the Nithling invasion can overcome the Army and the Great Maze, the House will be lost and the whole universe destroyed.
While Leaf tries to banish Arthur's doppelganger on Earth, Arthur must survive his basic training, avoid getting posted to the Front and work out how he can free Part Four of the Will and gain the Fourth Key from Sir Thursday.
Shortlisted, APA Book Industry Awards in the Book of the Year, Older Readers (2006)
About the Keys to the Kingdom Series
Books in series order
- 1.Mister Monday(2003)
- 2.Grim Tuesday(2004)
- 3.Drowned Wednesday(2004)
- 4.Sir Thursday(2006)
- 5.Lady Friday(2007)
- 6.Superior Saturday(2008)
- 7.Lord Sunday(2010)
Reading age: 10+ years
This series should be read in order.
Seven keys...seven days...seven breathtaking adventures...
Arthur is not supposed to be a hero. But when he is saved from an untimely death by a strange key shaped like the hand of a clock, everything changes. Arthur is safe, but his world is in terrible danger, and Arthur will have to be a hero whether he likes it or not. Desperate, he ventures inside a mysterious house that only he can see, where he finds himself battling powerful enemies and making unexpected friends. Arthur must unravel the secrets of the Keys, piece together the Will of the Architect, discover his true fate and save the world...if he can.

